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Best settings for war thunder
Best settings for war thunder













5 Semi-Active Radar Homing (SARH) missilesĪir-to-air missiles were added to the game in Update 1.85 they are available to many aircraft from around the Korean War era and onwards.4.4 List of infrared homing air-to-air missiles.4.1.4.2 Infrared Counter Measures (IRCM) systems.4.1.2 Slaving the seeker to an aircraft tracking radar.4 Infrared homing (heat-seeking) missiles.3.4 List of beam riding air-to-air missiles.2.4 List of command guided air-to-air missiles.Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things. More improvementsįor this digest we have prepared a large set of useful fixes and game improvements. Succession your battles and try not to let your comrades down. Now, your choice of the main weapon for a particular aircraft will be taken into account, and if you initially selected specific suspensions in the hangar or used them in the last battle, then in the next battle you will not be punished when leaving the battle in case of a lack of RP. Secondary armament and armour piercing belts on aircraft increase the respawn points cost, but upon leaving the battle, the punishment was imposed at the cost of an aircraft, excluding suspensions and belts. But until today, the punishment might be imposed even if all your vehicles in the respawn window were listed as too expensive for Respawn Points (RP). No one likes deserters, and combat-able players get temporary crew lock by leaving a battle before time. Gun blocking with separate brake controls No more shells dissolved by crew, and you now know better about the penetration mechanics in War Thunder. This, for example, can more often occur when it hits the fuel tank and is perceived by the viewer as a shell dissolved by this very fuel tank.īut in the case of hitting live crew members, this behavior was incorrect and we fixed it for calibre and sub-calibre armour-piercing rounds. If stability is completely depleted, the projectile will stop dealing damage and disappear on the hit camera. This situation arose due to the loss of stability of a projectile, a parameter that falls when the projectile penetrates various obstacles, ricochets, armour itself and the distance traveled after breaking through or ricochet, including through the fighting compartment (where there is equipment, chairs, various partitions, etc.). This picture looked as if the crew member had stopped a powerful projectile, but in reality, a much more complicated situation unfolds. In some cases, after breaking through the armour, a shell that got into the fighting compartment might not cause damage to a crew member or any module and, at the same time, disappear at the impact point.

best settings for war thunder

This change is not so much a bug fix as a refinement of the existing projectile impact mechanics.















Best settings for war thunder